Edge list
Results from
ConceptNet 5.8
Source:
OpenCyc 2012
Documentation
FAQ
Chat
Blog
Documentation
FAQ
Chat
Blog
en
no fire area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
radar reflector
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
water transportation device
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
blimp
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
strongpoint
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
known hostile activity
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
containment zone
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
computer display
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
dresser
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
cabinet
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
dominant terrain
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
sculpture
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
shear legs
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
target reference point
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
dead space
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
screen
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
prepared battle position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
mirror
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
consumer v component
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
flanking position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
planned assembly area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
landing zone
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
animation cel
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
observation facilitating terrain
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
hull down fighting position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
key feature area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
bookcase
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
beaten zone
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
circuitous avenue of approach
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
fortified area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
ordered attack position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
chair
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
clothing item
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
model of dragsters
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
zone of fire
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
cover providing terrain
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
proposed battle position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
general point
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
bridgehead
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
assembly area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
area of engagement
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
concealment providing terrain
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
sole
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
toilet seat
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
drawing
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
arthropod
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
contact point
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
control point
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
existing obstacle
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
gun
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
fixed wing aircraft
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
piece of tactical terrain
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
friendly region
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
ordered assembly area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
land transportation device
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
coordinating point
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
assailable flank
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
defilade fighting position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
military checkpoint
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
direct avenue of approach
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
occupied battle position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
rotary wing aircraft
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
vertebrate
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
obstacle
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
ambush site
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
refrigerated storage device
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
area of operations
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
photographic art
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
bench with back
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
computer keyboard
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
field of fire
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
occupied attack position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
plow
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
combat zone
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
saddle
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
observation limiting terrain
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
reinforcing obstacle
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
hostile region
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
airhead
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
proposed attack position
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
comic strip art
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
region targeted for mining
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
over snow transportation device
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
chest
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
lectern
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
physical information bearing object
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
pickup zone
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
petroglyph
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
ground approach
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
drop zone
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012
en
restricted fire area
(
n
)
―
IsA
⟶
Weight: 1.0
en
hexalateral object
(
n
)
Source:
OpenCyc 2012