en no fire area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en radar reflector (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en water transportation device (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en blimp (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en strongpoint (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en known hostile activity (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en containment zone (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en computer display (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en dresser (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en cabinet (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en dominant terrain (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en sculpture (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en shear legs (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en target reference point (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en dead space (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en screen (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en prepared battle position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en mirror (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en consumer v component (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en flanking position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en planned assembly area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en landing zone (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en animation cel (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en observation facilitating terrain (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en hull down fighting position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en key feature area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en bookcase (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en beaten zone (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en circuitous avenue of approach (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en fortified area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en ordered attack position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en chair (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en clothing item (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en model of dragsters (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en zone of fire (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en cover providing terrain (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en proposed battle position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en general point (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en bridgehead (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en assembly area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en area of engagement (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en concealment providing terrain (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en sole (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en toilet seat (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en drawing (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en arthropod (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en contact point (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en control point (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en existing obstacle (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en gun (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en fixed wing aircraft (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en piece of tactical terrain (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en friendly region (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en ordered assembly area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en land transportation device (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en coordinating point (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en assailable flank (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en defilade fighting position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en military checkpoint (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en direct avenue of approach (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en occupied battle position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en rotary wing aircraft (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en vertebrate (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en obstacle (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en ambush site (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en refrigerated storage device (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en area of operations (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en photographic art (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en bench with back (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en computer keyboard (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en field of fire (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en occupied attack position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en plow (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en combat zone (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en saddle (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en observation limiting terrain (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en reinforcing obstacle (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en hostile region (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en airhead (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en proposed attack position (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en comic strip art (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en region targeted for mining (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en over snow transportation device (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en chest (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en lectern (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en physical information bearing object (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en pickup zone (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en petroglyph (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en ground approach (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en drop zone (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012
en restricted fire area (n)
― IsA ⟶
Weight: 1.0
en hexalateral object (n) Source: OpenCyc 2012